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Even though I haven't been working on Lutaland directly, I have been working on creating new tracks for the OST! Attached to this post is one of these, but I don't know where or how to use it! Any ideas for a name or placement in the game are appreciated.

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Hmmm, changed how NPC's movement code works.

I've put it through the SystemTimer which reduces them to actions once per second. Seems to work with 100 Goblins?

There is delay between them stopping and their animation stopping might have missed a variable

Hey everyone! This is my first try to make a music pack for the games. What do you think? :()

https://youtu.be/ydNbSGaoXNs?si=gmsFSKwvtEzCo-BD

p.s. if you like it, use it as you want

https://mushragames.itch.io/rpgpiano

RPG Piano Music Pack
Retro-inspired RPGs/JRPGs piano music pack, 6 royalty-free music loops. 🎮 Itch.io: https://mushragames.itch.io/🐦 Twitter/X: @mushra_gamesInstagram: @mushra...
https://www.youtube.com/watch?v=ydNbSGaoXNs
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I made this new song!!! Are you able to identify Weefager's leitmotif?

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i don't remember posting this here and i don't have anything else

so enjoy ig 🥔

Split the clothes into separate sprites from the head, still have to do it for sitting and other actions. But the concept works.
One thing about this though, is since I'm running an extra shader for every Goblin now that means more GPU being used.

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For 404 of coding, I have place a textbox where the player makes their wager

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Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

1 byte per bit.