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Preview gameplay video for The Man Behind the Trigger (coming later this year).
Learn more about it: https://gamejolt.com/games/tmbtt/870565

So I've set the Underground (different to caves) to be generated by code now instead of being built in the room editor.
I really don't want to have to make a second array twice the size to add objects to the room, I have some ideas though.










Clear air space, no birds, weather checked. Drone flies freely. With no features by it builds.


Even though I haven't been working on Lutaland directly, I have been working on creating new tracks for the OST! Attached to this post is one of these, but I don't know where or how to use it! Any ideas for a name or placement in the game are appreciated.














Hey everyone! This is my first try to make a music pack for the games. What do you think? :()
https://youtu.be/ydNbSGaoXNs?si=gmsFSKwvtEzCo-BD
p.s. if you like it, use it as you want

RPG Piano Music Pack
Retro-inspired RPGs/JRPGs piano music pack, 6 royalty-free music loops. 🎮 Itch.io: https://mushragames.itch.io/🐦 Twitter/X: @mushra_gamesInstagram: @mushra...
https://www.youtube.com/watch?v=ydNbSGaoXNs





















Split the clothes into separate sprites from the head, still have to do it for sitting and other actions. But the concept works.
One thing about this though, is since I'm running an extra shader for every Goblin now that means more GPU being used.
















