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Lightning is not working on the browser version, should I remove the real time lights to keep PC and Browser equal, or should I disable lightning for browser? (I use GM:S 1.4 and there is a bug with the surface on HTML5)

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For day 447 of coding, I have place the probability information in the box. The placements will need to be altered, but it is coming out nicely

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How long to keep the drone in the air?

#microgame #lcd #arcade

Play in three games in one floppy disks, while the others are working for more space.

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Check out a quick sneak peek into #SearchingLight puzzle action. It's like being a color wizard. Ready to see how color blending unlocks new adventures?

#devlog #gamedev #game #indiegames #indie #storytelling #gameplay #dev

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Death In The Afternoon : Devlog #2 - April 4th

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Pre-order Weefager on your wishlist of Steam!!!

https://store.steampowered.com/app/2749640/Weefager/

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For day 446 of coding, I have started working on a feature that will show the probability of getting certain cards. I only have the box available at the moment, but more will be added soon

Better Cave Gen v2.0

Now with minimum distance check between entrance and exit, and a room gen retry if a condition fails too many times.

I just finished spriting the entire map of Lutaland! Obviously this is a pretty early design, and I will be adding terraforming details when I port it into Gamemaker, but I'm very proud of this!

SIGH.

On the one hand, my path check code works, I kept trying till it was able to path the entrance to the exit image2

on the other hand, urgh big inaccessible room image1

That shape shouldn't be possible, since it starts the floor gen from the same xy