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For day 519 of coding, I tried having another path connect the previous and next rooms. There have been instances where paths have crossed, and one where an endless loop occurred

WOW WE HAVE REACHED 2K FOLLOWERS!! I'll be announcing an amazing event soon to celebrate...stay tuned!

Hmmm! Was getting mad flickering when in the UI with too much text...
So I split the static part of the UI (text that doesn't change) to be drawn to a surface once, then it draw the extra bits on top. Seems to work, now I have to do it for all of it.

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For day 518 of coding, I made some an ascending stair tile that is always placed on the upper left corner of the starting room

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We added secret level in the game One Way Road: Firehunt. Level in the format of old arcade machines. Only 2% of players completed it.

Game on Steam: https://store.steampowered.com/app/2630030/One_Way_Road_Firehunt…

bro i don't even monetize my videos🥔 what the hell is the purpose of this email 😭

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I finished all the icons for the inventory! Now all that's left is to... actually... program it...

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For day 517 of coding, I have fixed an issue that would sometimes cause an endless loop when creating the pathway

i have completely restated Slime Hill, and here is a little sneak peek, the new and improved version features randomly generated levels and rouge-lite gameplay.

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I'm continuing to work on the inventory system for Lutaland, and have added a few new things, like icons for different parts of the inventory, labels for those parts, and a cursor!