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For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

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It's #WIPWednesday so I wanted to say two things

1: A new obstacle that lowers speed on contact.

2: Making levels that have to look good horizontally and vertically take a lot longer than I'd like.

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For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

Better-ifying the Afterlife Apartments tileset.

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For day 796, I am refining how the rooms are formed according to room size

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Cat Powered UFO has a BIG graphical and gameplay update coming up very soon! Hopefully by the end of March 2025.

Find it on Steam here! - https://store.steampowered.com/app/1663380/Cat_Powered_UFO/

Join the Discord! -

https://discord.gg/6UN7ZYDzeK

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For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

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Sometimes when your making a game you think, I should probably be able to do this.

This also turned into a little combat showcase.

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OOF!!! i need help with the office for somereason in gamemaker ...(btw the the cams are room separated)

#Gamemaker #Dev #Help #game #Fnaf #Program #FanGame