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For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

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Abathor
40% OFF โ€“ NOW on Steam!

๐Ÿงก Support us โ€” it's the perfect time to grab it! ๐Ÿ™

https://store.steampowered.com/app/2295610/Abathor/

#IndieGame #PixelArt #RetroGaming #SteamDeals #GameDev #Metroidvania #Abathor #SteamSale #IndieDev #Gamer #Gamemaker

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Taking the train to the final boss, what could go wrong?

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FAUXTALE: HARD MODE is waiting...

MUSESTRUCK is now 50% funded!!

Thanks y'all, hope it'll reach its goal soon!

https://www.kickstarter.com/projects/1792159963/musestruck/postsโ€ฆ

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For day 835 of coding, I slowed down the pickups' movement to make sure that the smaller bounce is working. Thankfully, the bounce is working as intended

Steam Physical Edition Contest!

โญ Leave a review for Abathor on Steam
โœ๏ธ Drop your Steam username or the URL of your review below to enter!
๐Ÿ” Sharing is also required to participate
๐ŸŽฎ Good luck, warrior!
Ends on the 20th (inclusive)

#gamemaker

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For day 834 of coding, I am working on making each bounce smaller than the last. I will need to slow it down later to see if it is working as intended

concept design for one of many enemies you'll be fighting in the void, Mantis impia.

this is just a CONCEPT and it was made by ME so ye he probably gonna change a bit.

and yes I'm basically making a metroidvania, except way smaller and undertale themed ๐Ÿฅ”

1AM is the best time to get the good idea for a new game!
So I'm going to work on a vampire survivors like game called Nyamon Survivor (using Yal's Survivors Engine ).