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For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen


I made a second-person boss fight for my game :D
















Long ago, the Nocturne + humans were at peace. 🌟
📖But famine breeds corruption.
Only an unlikely hero, equipped with the might of the 🗡️GIGASWORD, can save humanity from peril.
This retro-inspired puzzle platformer by Studio Hybrid releases Oct 2 on PC.



For day 927 of coding, I made the selection text box able to adjust size according to text
You just need to jump at the right times to complete the level... However, you can only complete it when you're out of power...



The cover, banner and title screen of my game made by Jojobinea :)


For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later