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For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

Crantor, one of the 4 Heroes in the game Abathor.

Artwork by Brolo

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Give a block a soul, and it'll sprout legs and... a face Then you can hop on it and it'll take you wherever you want!

What do you think of this mechanic?

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For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

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I've returned with Level 5 but Better

And a little experimenting with my animation.

As Rough guy said don't mind the NPC thing over there.

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What do you think of this new boss I made for Weefager?

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VERSION 1.0048 IS OUT

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For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox