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Loading...Super Mario 2D World DX | Devlog 070126
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Loading...For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

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Loading...Hi! I’m happy to present my new project, especially the character’s gameplay mechanics, which are full of energy! I hope you’ll like it 🙂
2026 is going to be a great year!

Loading...For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

Loading...For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

Loading...We’re giving away another Physical Edition of Abathor.
Because we love hearing your opinion.
🔁 Share
💬 Leave a Review on Steam (username in the comments)
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Loading...For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change


















