All Posts in GameMaker

Share your creations!

I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.

My respect goes out to anyone that's made a puzzle game that stuff, is tough.

Loading...

Reworked the party visual system (Visual data the players receive from each other, such as character and weaponry), so now their appearance should be cleaner!
#screenshotsaturday #indiedev #gamedev #bulletheaven

#Devruary The advice I would give a new dev is pretty simple: the more you like the act of testing things, the better off your mental health will be on a project - you'll have to do a TON of it.

Loading...

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

Loading...

Redesigning A Level In My Game!

From 1.6.0 to 2.0 (Devlog 4)

#DepperJar

Loading...

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

Loading...

Bestiary, inventory improvements, and more—let's see what's new...

#Devruary As an [AS]-autistic game dev, my fixation on the content itself never wanes, so burnout comes from repeated failures. I usually cope by making an offshoot of it (art, video, or blog post) to remind me that I can see something through.

Loading...

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately