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Loading...For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way
#ADVICE Pro tip for fellow devs that I'm sure we already know:
When creating any new feature/mechanic to your game, ALWAYS have a "test dummy" build to use for getting it as perfect as you can. NEVER put it in the actual working build until it's bug-free.

Loading...For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
I have started completly re-making my game.
Wish me a luck!
After creating the boxes code I realized, I could improve the NPC combat signals.
Still testing so far.
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Loading...For day 1163 of coding, I got the moving collisions to work properly for now

Loading...Working on a "Mouse" boss called "Copycat" :D
(Context on Article)
#ADVICE To all the people that are stuck due to a lapse in motivation or burnout, I have a little advice in the article below (it's a long read, but I hope it will help you like it helped me):















