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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

As for Marky RPG, it's not dead, it's still in development

#ADVICE Pro tip for fellow devs that I'm sure we already know:

When creating any new feature/mechanic to your game, ALWAYS have a "test dummy" build to use for getting it as perfect as you can. NEVER put it in the actual working build until it's bug-free.

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Added the ability to Save and Continue a run on the Rock, Paper, Scissors Roguelike I'm working on!

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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

I have started completly re-making my game.

Wish me a luck!

After creating the boxes code I realized, I could improve the NPC combat signals.

Still testing so far.

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For day 1163 of coding, I got the moving collisions to work properly for now

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Working on a "Mouse" boss called "Copycat" :D

(Context on Article)

#ADVICE To all the people that are stuck due to a lapse in motivation or burnout, I have a little advice in the article below (it's a long read, but I hope it will help you like it helped me):