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I think I can say the demo is finished

So now it's time to focus on Story Mode, which will be released, but definitely not in a week or a month, as I'll be switching the game engine to Unreal Engine. I have huge ambitions for Story Mode

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FROSTMARE 1.7 DEMO GAMEPLAY

I've added a lot of improvements to the game and I think it will be even better to play now

ATTENTION ARTISTS AND DEVS WITH BURNOUT AND/OR SETBACKS AND/OR DEMOTIVATION:

You know how I always comment "slow motion is better than no motion" on yall's posts?

I think it's time I fully explain that phrase for yall...

...in the article below.

Re-DEV LOG: 007 - Custom Kart

Back then, layered the kart's in order code the color to blend to. That I should create an object along with the variables, players choose what kart can be designed with.

#gamedev #programming #racing #gamedevelopment

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For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

So, i have two optoins:

Post pre-pre-alpha of game, or not.

What will you choose?

  6 votes Voting finished

#Poll for yall:

Why do yall press the like button on posts and their comments?

  38 votes 7 days left

FROSTMARE — Update 1.7 DEMO

New update is now available.

Changes:

Improved graphics and overall visual quality

Gameplay balance adjustments

Added a new mechanic

Added sprint for the player

General fixes and improvements

well dammit.

My opinion of #AI is pretty simple, pardon my language:

If I HAD to choose, I would rather there be hand-drawn R34 fanart than any images made with AI (generative or otherwise) for my creative works any day.

Read the entire article before coming at me.