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Thank you so much for your support!!! Without you, this would not be possible. You are the best!!
@Jenny_Wakeman @EliashThePilgrim @goddog21
@Art_Ink_Studios
@Thekingbird @MrD-Undertale
@AnoncMaster123
@goldguy40
@Jpcafeina @cosmic-cat
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Loading...Omega Giga Sans secret battle | Undertale [redacted]
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Loading...Preview gameplay video for The Man Behind the Trigger (coming later this year).
Learn more about it: https://gamejolt.com/games/tmbtt/870565

So I've set the Underground (different to caves) to be generated by code now instead of being built in the room editor.
I really don't want to have to make a second array twice the size to add objects to the room, I have some ideas though.
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1Split the clothes into separate sprites from the head, still have to do it for sitting and other actions. But the concept works.
One thing about this though, is since I'm running an extra shader for every Goblin now that means more GPU being used.
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