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Hmm, so from my experiments it seems that there needs to be at least as many buttons as gates, and at least 1 buttons needs to control 2 less gates that exist?

I came across my old graphics calculator from 19 years ago.

It still plays Pong! 😁

Back then I spent so much time on the game. It has a password protected user login, high score system, customisable paddle appearance, and more.

Oh, and it does maths too.

In less chaotic news, I've set up Treasure Rooms as a possible location when exploring the Caves!

I still need to work out how to plan out button puzzles but the foundation is there!

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I've been working on a video game titled "Tengoku Sensō" Here's a little bit of what it's about.

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Oops been busy with another project

going to create another gamepage here check out the preview

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Univortal - Prueba de juego #1

#Univortal

That final update I've been talking about

Screenshot of my WIP Tower Defense Roguelike Clicker

Added some ground variation and lights to the Caves.

I've also been tweaking the RNG for Rocks/Ores/Veins.

Check out my games progress from the start here!
https://www.patreon.com/posts/81674255

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Update showcase for my co-op roguelite arena, with some reworked GUI elements, upcoming items/synergies, visual effects, and more on its way!