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A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

double teaser

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Patch Notes v. 0.0.073k – Bestiary and Aim Fixes

1) Bestiary Building

Added a new Bestiary building

Displays enemies, their descriptions, and the items they drop.

And much more
Free demo on STEAM: https://store.steampowered.com/app/3756740/Balladrion/

Hi!

Today I finished Aki's moodboard!

What vibes does he give to you? You can tell me in the comments!

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Decided to switch my project to URP and wow, I can’t believe the day-and-night difference just from enabling bloom. 🤣

#indiedev #shmup #unity2d #screenshotsaturday

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https://youtube.com/shorts/f_FghW-hm_o

Cover System: It will be used during combat, as shown in this video, but also during infiltration phases.

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Starting with a short tutorial. One day I'll make it skippable!

#indiegame #indiedev #gamedev

So... how can I put this?... I'm creating a complex power system using wires.

Something is going to be added

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Made it so whoever has the killing blow on bosses will have their portrait displayed for the entire party, designing the portraits for each character has been fun!

#multiplayer #roguelite