general in Indie Game

Share your creations!

development on overtime started 1 year ago today!!

very pleased with the progress ive made in the last year. im pretty optimistic abt being able to get the game out this year, but theres still quite a bit more work to do

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Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that aren’t obvious. They’re brief and direct, and yes! They break immersion, but that’s intentional: quick info bites help you immediately apply what you learn.

Working on a new #Gentree update.

You can now control how wide the tree grows (branch spread control). Still polishing it and adding a few more improvements before release.

#aseprite #pixelart #gamedev #indiegame #indiedev

How my game felt when I revisited its old versions:
(Drew this with my right hand)

#Devruary Feedback on gameplay always comes first! It's helpful to make sure that your game is playable at all and to even tweak some elements to make it play even better.

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Всем привет, все еще поддерживаю с вами контакт. За месяц я доделал кат сцену и движок поддерживает аппаратный рендеринг
Hello everyone, I'm still in touch with you. I've completed the cut scene in a month and the engine supports hardware rendering.

Check out my game Roll! It's been recently changed to be way less challenging!

Yay I beat my first pressure in the #EverythingIsCrab demo! I really like how weird this creature ended up too.

Remember that you can join the Questions community for ask and answer any type of question/survey .

https://gamejolt.com/c/Questions-ff4ewr

hn vintage trailer - https://www.youtube.com/watch?v=UXJSBYZnSMs and game is out (wait to load in gamejolt)

https://www.youtube.com/watch?v=UXJSBYZnSMs
https://www.youtube.com/watch?v=UXJSBYZnSMs
https://www.youtube.com/watch?v=UXJSBYZnSMs

For #Devruary day 23, what kind of feedback helps.

Well that's a tough one...I guess positive feedback to help know what I'm doing right and what's working.

I can take criticism if they tell what they like too and not just criticize, that's hard for me.