screenshotsaturday in Indie Game



A bit of parallax and some basic animation can do miracles for a main menu polish.


Some variations to greyboxing: started with laying down a path that a general player would follow (orange spline), then set some interactive elements (jellys) along the path, and finally - set up some obstructions.

Operative Delta, elite assassin.
She'll play some sort of part in Kodon's upcoming story content.
The only question is just how much stabbing this part will involve!

How do we feel about a more diegetic UI approach to shuffle through the Recipe Creation stages?🍻⛪Something less direct but more natural looking like Ribbon Markers on the sides of your Recipe Book in Ale Abbey?🧐


Hello, everyone! Have a teaser for the next chapter! The Rean Mountains are the coldest place in the known world... Many freeze to death not long after arrival! Luckily, the monks who live here have enchanted wine! Ha-ha-ha! Have a good day, everyone!

MiceGard game page appeared in PS Store and Nintendo Store
MiceGard is an adventure game where you will play as Viking mice.


Oh hey look a normal video game puzzle!
BTW These are place holders I just noticed puzzles make a video game feel more gamey, So I'm gonna figure out how to do that.




The explosive blocks I've made before also appear in alternate endless mode. In this mode, player drops random blocks to destroy blocks on the field including explosive blocks.
Here are some shots from that mode:
