videogamedesign in Pixel Art
Post those pixels!
Loading...
Spirit Recall animation 💫✨
5
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Update 2.12 - Pocket Dimensional Clash 2
Loading...
For day 455 of coding, I have coded in the card visibility set-up for when the player splits the hand
Added some ground variation and lights to the Caves.
I've also been tweaking the RNG for Rocks/Ores/Veins.
Check out my games progress from the start here!
https://www.patreon.com/posts/81674255
5
1
1
1
1
1
Loading...
This project, Supajutsu, has been in development for 4 months. It's a 2.5D fighter based on anthropomorphisized animals and plants. This version isn't live yet as I plan on refining some art and fix bugs. Feel free to let me know what you think.
New character portraits for Ale Abbey's Bandit Boss and Bishop.🍻⛪
With lots of "common ground" between monastery politics and banditry... you'll learn to see them both as the most demanding quest-givers around!🧐
Loading...
Update showcase for my co-op roguelite arena, with some reworked GUI elements, upcoming items/synergies, visual effects, and more on its way!
Ludum Dare 55 has started and the theme is Summoning. I'm making a game for the jam and here's a very early screenshot from the game:
Loading...
An early gameplay showcase of my game about...SPELLING?
Loading...
For day 454 of coding, the dealer now reveals their hidden hard once it is time. The cards also disappear when you leave, or start a new game