videogamedesign in Pixel Art

Post those pixels!


For day 456 of coding, I have included the card placements in the setting for which side the player and the dealer will play from



Spirit Recall animation 💫✨


























Update 2.12 - Pocket Dimensional Clash 2


For day 455 of coding, I have coded in the card visibility set-up for when the player splits the hand
Added some ground variation and lights to the Caves.
I've also been tweaking the RNG for Rocks/Ores/Veins.
Check out my games progress from the start here!
https://www.patreon.com/posts/81674255















This project, Supajutsu, has been in development for 4 months. It's a 2.5D fighter based on anthropomorphisized animals and plants. This version isn't live yet as I plan on refining some art and fix bugs. Feel free to let me know what you think.

New character portraits for Ale Abbey's Bandit Boss and Bishop.🍻⛪
With lots of "common ground" between monastery politics and banditry... you'll learn to see them both as the most demanding quest-givers around!🧐


Update showcase for my co-op roguelite arena, with some reworked GUI elements, upcoming items/synergies, visual effects, and more on its way!

Ludum Dare 55 has started and the theme is Summoning. I'm making a game for the jam and here's a very early screenshot from the game:


An early gameplay showcase of my game about...SPELLING?