Unreal Engine
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#Zombies, weapons and bunch of smoking barrels: testing the "dirty" spawn system randomiser in my #runner #madewithunreal #indiegame

#gamedev #digitalart

Happy new year! Update 1 with tweaks and feedback from you players are in progress! Some mesh optimizations has been happening as well!

Dont miss the newly released SILVER DEMO!

#OneMoreExperiment_Game

Check out the intricate details of this 3D model. With a polygon count of 50,000, it's a testament to the power of #gamedev and #3Dmodeling. See the impressive topology and texture density for yourself!

#blender #b3d #unreal #ue5 #stylizedmodel #3d

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Nothing new, "just" optimizations.

From having a massive performance cut to an acceptable one.

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Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.

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AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]

https://www.youtube.com/watch?v=96ObVw-oU_A

AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]
AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]Original game: https://www.helloneighborgame.com#helloneighbor #fangame #horror #ac...
https://www.youtube.com/watch?v=96ObVw-oU_A
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Our enemies look for food, water, shelter and loot that catches their interest. But in the end, they actually they just waddle around ;)

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Hi everyone! Designing the Combat, I added Critical Hit, a slow-motion camera, and a new animation for the reaction...

I havent posted in a while (Busy with life!!) but im back to game deving again, this session Im playing around with different Enemy sizes

More rankings, this time the first! Based on audience votes on the GDWC (Game Development World Championship) page, my game Bob: A thousand lives (https://gamejolt.com/games/bob/752517) WON THE FIRST PLACE in the TOP 10 of January 2022! https://thegdwc.com/pages/results.php