Unreal Engine
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Base building is coming a long nicely. Do you think this grid is too "techy" for a low-tech world?

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I have been working on a new mechanic to bring more variety to my level design and gameplay. Can you tell where the inspiration comes from?

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#Zombies, weapons and bunch of smoking barrels: testing the "dirty" spawn system randomiser in my #runner #madewithunreal #indiegame

#gamedev #digitalart

Happy new year! Update 1 with tweaks and feedback from you players are in progress! Some mesh optimizations has been happening as well!

Dont miss the newly released SILVER DEMO!

#OneMoreExperiment_Game

Check out the intricate details of this 3D model. With a polygon count of 50,000, it's a testament to the power of #gamedev and #3Dmodeling. See the impressive topology and texture density for yourself!

#blender #b3d #unreal #ue5 #stylizedmodel #3d

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Nothing new, "just" optimizations.

From having a massive performance cut to an acceptable one.

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Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.

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AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]

https://www.youtube.com/watch?v=96ObVw-oU_A

AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]
AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]Original game: https://www.helloneighborgame.com#helloneighbor #fangame #horror #ac...
https://www.youtube.com/watch?v=96ObVw-oU_A
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Our enemies look for food, water, shelter and loot that catches their interest. But in the end, they actually they just waddle around ;)

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Hi everyone! Designing the Combat, I added Critical Hit, a slow-motion camera, and a new animation for the reaction...