
Post about Unreal Engine!

Loading...Base building is coming a long nicely. Do you think this grid is too "techy" for a low-tech world?
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Loading...I have been working on a new mechanic to bring more variety to my level design and gameplay. Can you tell where the inspiration comes from?
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Loading...#Zombies, weapons and bunch of smoking barrels: testing the "dirty" spawn system randomiser in my #runner #madewithunreal #indiegame
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Happy new year! Update 1 with tweaks and feedback from you players are in progress! Some mesh optimizations has been happening as well!
Dont miss the newly released SILVER DEMO!
#OneMoreExperiment_Game




Check out the intricate details of this 3D model. With a polygon count of 50,000, it's a testament to the power of #gamedev and #3Dmodeling. See the impressive topology and texture density for yourself!
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Loading...Nothing new, "just" optimizations.
From having a massive performance cut to an acceptable one.

Loading...Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.
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Loading...AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]
AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]
AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]Original game: https://www.helloneighborgame.com#helloneighbor #fangame #horror #ac...
https://www.youtube.com/watch?v=96ObVw-oU_A

Loading...Our enemies look for food, water, shelter and loot that catches their interest. But in the end, they actually they just waddle around ;)
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Loading...Hi everyone! Designing the Combat, I added Critical Hit, a slow-motion camera, and a new animation for the reaction...
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