Unreal Engine
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Hi everyone!

I added primary and secondary weapons, so you can equip several weapons to tackle different situations. Weapon sockets have physical constraints, so they have a subtle, more realistic behavior when the player moves... what do you think?

Hello there !

Grab some interior footage :D

Soon, I'm going to post a video with building mechanics so don't forget to follow to keep updated !

We are still looking for Dev Testers so feel free to join :)

✅--> Discord https://discord.gg/metNw4y3Qj

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I added Physics Constraints when you equip your weapons. That took me forever because I was using 5.0, and Physics Constraints were very buggy; updating to 5.1 fixed my issues.

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Yeah🤔, I tried to reproduce the movements of a three-dimensional machine from SNK, I'm on the right track, but some things are to improve ⚔

Based on feedback an extended version of the demo with some more options is now available.

You can download the demo here: https://store.steampowered.com/app/1966330/Die_to_Survive/

Enjoy the hunt.

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I'm sure Tim Taylor would be proud.

Still improving the AI. ⚔️

Character and asset showcase