


Some retro shaders
The Poseidon will sail

- Game options are now always saved properly
- Moving characters are now stopping after being freezed by LatinAuthor's skill
- No more giant blocking Shakespeare
- AI shouldn't freeze after being knocked down now
- Even faster loading,better performance


Hi everyone! I thought I would have my Level Design in 1 week. This is my third iteration, and I have spent six weeks so far. It's not just modular design, world texturing, or gameplay design. It's all the above and how they play together...


One way to effectively fight shielded enemies in my game is using explosive barrels. Your explosive flask breaks the shield, then the barrel does the actual damage.

I made a forest in UE4


Apart from DEMO updates, the next big release is....THE FULLVERSION!! We hope to have an early full game in the end of 2024 (Next year!)
Silver Demo Update 1 - Will be added in the end of May!
Stay tuned for more!
#OneMoreExperiment_Game


We have a new mechanic in BattleJuice Alchemist where night shields can be destroyed by light.


Currently working on player movement to make it more responsive. High speed is supposed to be easy to gain, easy to lose, and this setup better reflects that goal


Write`N`Fight fighting game at the Steam Indie Fighting Game Fest Apr13-17