

Hey! sorry if I don't post much, I had big problems with my multiplayer game in development, BUT problems solved ! It should be out soon !😎🔥
























So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.


yup this is the final variation of the waves mode levels, i wanted to base it on FNAF Sister Location similar to the rest that are based on FNAF 1-4, but i didn't know what part of SL to base it on so i based it on the last level instead






Mercedes Benz SSK 1928.
3D modeling in Blender 3.2 / Mid Poly with normals.
Texturing in Substance Painter.
You can see Wireframe and buy the model here:




Testing performance | テストシナリオにおけるパフォーマンステスト。
#FNAF #Fangame #TheRebirthOfDarkness #YamiNoFukkatsu #Reboot
Progress on implementing new animations! I think the true first person camera approach where you can see your character’s movements besides arms works really well for parkour games.


Coming back to Game Jolt after a while...
So I've transitioned Spaceman Memories into a 3D pixel art game and I'm making it with #UnrealEngine. Anyways, I'm having lots of fun with it, this is the character controller I build using PaperZD.


Hi!
I would really like to introduce you guys to my new project
being SPONGEBOB HORROR GAME.
-Currently, I have 2 days of development behind me. I did a base mechanics and remade some models!