Unreal Engine
Post about Unreal Engine!

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Lushy foliage

Hi guys! It has been a long time since my last post. Just wanted to show you the scifi project I am currently working at.

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Todos os FRANXX estĂŁo operacionais

Should I opt for a more realistic/basic type of lighting? if not, what lighting type do you think I should use?

Steam Next Fest was a blast, tons of people played our demo and you can continue to do so, if you have not checked it out yet. Here comes the wrap-up devlog (article below).

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Developer Thoughts On Disney And Epic Games Partnership

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Hey everyone! Sneak a peek at Lobo's Stealth Mode in the embrace of tall grass. Feel the tension as enemies react with voiceovers and facial expressions—locking eyes when spotted or looking away when losing sight.

[🔊 On]

Look at the upcoming arena !