Unreal Engine
Post about Unreal Engine!

havent posted anything in awhile. so i gotta do smth

heres a teaser. im not saying anything about it. just... take it

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Zero Two boss

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Dedicated this week to working on ledge climbing. This doesn't seem to be that big of a deal, but whenever I play any movement related game, the ability to still land on a surface, even if you miss it by a little bit, really changes the flow.

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Lushy foliage

Hi guys! It has been a long time since my last post. Just wanted to show you the scifi project I am currently working at.

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Todos os FRANXX estão operacionais

Should I opt for a more realistic/basic type of lighting? if not, what lighting type do you think I should use?

Steam Next Fest was a blast, tons of people played our demo and you can continue to do so, if you have not checked it out yet. Here comes the wrap-up devlog (article below).

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