
Post about Unreal Engine!


i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move


https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

I didn't know unreal has a built in code editor


Finally got the RHI switch working.
Now you can switch between DX11 and DX12 on Windows.
For Linux, Vulkan is the only option.
See article for the code.


MY FIRST PROJECT THAT I'M A PART OF THAT CAME OUT!
https://www.youtube.com/watch?v=boLr685cklA trailer
Late Night Shift - https://gamejolt.com/games/LateNightShift/731865
and there's a lot of asset's I've had a hand in.

https://www.youtube.com/watch?v=boLr685cklA
https://www.youtube.com/watch?v=boLr685cklA
https://www.youtube.com/watch?v=boLr685cklA



Drew a new emoji for the game's Discord server. Pretty happy with how this one came out! #megaman #pixelart
Join the server here: https://discord.com/invite/vPVQVX2jqE





π₯ Must-Have Free Assets for Unreal Engine 5 in August 2024! π



Downgrades ( Β΄_ οΎ ` )
Turned down lumen gather, shadow resolution and reflection quality
Converted textures from 4k to 1024
Removed computer parts and peripherals