workinprogress in 3D Art

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Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev

stolas apartoments in 3d on ue4 WIP
this is gonna be a super weird job. i'm gonna combine helluva boss X hello neighborXDDD (art on semi-realism)

We're adding some new sections between puzzle rooms now, that will serve both as "breaks" in between puzzles, as well as some environmental storytelling.

DEMO 4 IN PROGRESS! Will come to Steam in a few months

#OneMoreExperiment_Game

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Working lip sync, model is still pretty crude and the face morphs far from perfect but need to keep moving.

The test clip
https://youtu.be/D5oCd6gCvHE

#ShadowTheHedgehog #WIP #Unreal #CC4 #iClone #Zbrush

Sonic Movie Character Development - Shadow Day 032 - Results
This is a short recording of today's results for lip sync and facial morph testing on Shadow - the actual session video will drop 5 or 6 days from now depend...
https://www.youtube.com/watch?v=D5oCd6gCvHE

Vivian

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So I've managed: Cleaning, Building, basic stock management and customer AI. I now bring you... Texture painting! Any suggestions on what comes next?

Puppet | FNaF 2 Retex (WIP)
Made with C4D
Model by: UFMP

Been super ill recently (and I still am :/ ) so haven't got a tone to show but I'm trying to actually post regularly to record progress xd. I've been doing a lot of brutalism research and design for the 'ARCC city' level in my game and here's what I got

Tomorrow

This month, the June is Yours.