game_development in Indie Game Community

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I’m improving the player’s HUD!

Loading...In our upcoming title, The Mage Slayer, combat isn't just about button mashing—it's about meaningful choices. We’ve updated the 'Phantom Slashes' skill to better reflect this philosophy.
Beggar's Life, beg for food, become a thief, a priest, a pyromaniac bastard, hide in the sewers, in this incremental text-based RPG-ish game!! Demo on Steam: https://store.steampowered.com/app/3917920/Beggars_Life_Demo/

Loading...Dev Flashback - Nov '21 #3
End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.
https://store.steampowered.com/app/4032050/RTG

Checking the bread...
Проверяет хлебушек...
🍞🍞🍞🥖🍞🥖🍞🥖

Loading...RTG Dev Flashback - Nov '21 #2
Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players. 

1.7.2 is out 🔥
- Bug Fix : If we started the battle before the units reappeared, they had no AI and didn't move ✅
- Added : A statistics system to view the number of battles, units deployed etc.. (reset from this version)✅
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