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Hey there!

While waiting for Act 2 translations, let’s talk about how we actually craft those dialogs: it’s a collaborative effort with some Arcweave magic to bring the story to life in our "monolog-style dialogs." Check out the devlog below:

I haven't posted anything in a while. If you're interested, I'm doing the original game now. I've finally found my place.
it's a style concept, I can put it out there.
semi-realism for a horror game

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Here is this short teaser/announcement trailer for probably the biggest VR fangame I'm working on, sorry I couldn't really show any gameplay, still working on it. Hope you all enjoy!

Vintage animatronics by @Battington & @TheMediocreMakers

Disappointment Simulator Update 3.2 is out! I encourage you to check it out if you haven't. It's definitely the most unique game you'll ever play...

Patch Notes:

Increased default graphics settings

Added interact prompt for the second level

Bug Fixes

Steam - https://store.steampowered.com/app/3316330/Undead_Hunter_Part_I/…

Undead Hunter is a realistic first-person shooter with a dark and scary atmosphere, created on the Unreal Engine 5. Take up arms and go destroy the undead.

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I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman

Good day/night everyone. I'm looking for someone who knows how to code with C++ and owns Unreal Engine for a FNAF project I'm working on. If You're interested, comment on this post, send me a friend request, and I'll fill in some gaps of info. (ARTICLE)

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Air Drop Systems can be used more way then one, with very Explosive Results.

I'm aiming to get the new demo out around Feb or March 2025. Focusing on fixing gamebreaking bugs & performance. I'll be doing some analysis for concept validation! Many of you have tested the game!

Would you buy the full game if released today? /Robin

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