Work in Progress in Unreal Engine

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Today I've slightly improved camera animations.
Let me know what you think.

  3 votes Voting finished
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A small improvement: ''NPCs sight attached to their heads and not to their root.''

This will be nice to have when they are patrolling/guarding some position.

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Scorched land. But the nature will be restored during the gameplay.

A shot of SplinterMouth's evil glowing eyes

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Been a minute! Still alive just working on contract stuff and trying to figure out a better fur/hair card solution. Though XGen alembic fur looks good in dark lighting it looks bad in bright sunny settings. I need another solution. Also FPS is so BAD!

Hi!

So sorry for posting not too much, it's all caused by the school at the moment. As you all know at the school year's end, things get chaotic. But I haven't stopped working on the game and never will.

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Update on the hunter AI:

Some problems here & there
but the overall AI is coming together pretty well

The problem shown in the clip has been fixed

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Enough is enough, you really don't have to take this anymore, Mr. Porcupine.

Discover hidden secrets and trigger Unexpected Events

You and your teammates will have the chance to trigger a well-hidden mystery on the island and witness something truly unique.

#Eresys #IndieGame #GameDev #Gaming #Gamer #Gamers #IndieGames #Horror

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Hey everyone! I recreated that cool Narrow Wall System from games like Last of Us and God of War for my own game using UE5. It may look simple, but a ton of work went into it, especially getting the camera just right.