Work in Progress in Unreal Engine



Taking a walk on the streets of Athens in the year 2047. Everything looks so bright and high-tech but is there anything wrong with that?
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Today I've slightly improved camera animations.
Let me know what you think.


A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.


Scorched land. But the nature will be restored during the gameplay.


A shot of SplinterMouth's evil glowing eyes


Been a minute! Still alive just working on contract stuff and trying to figure out a better fur/hair card solution. Though XGen alembic fur looks good in dark lighting it looks bad in bright sunny settings. I need another solution. Also FPS is so BAD!

















Hi!
So sorry for posting not too much, it's all caused by the school at the moment. As you all know at the school year's end, things get chaotic. But I haven't stopped working on the game and never will.


Update on the hunter AI:
Some problems here & there
but the overall AI is coming together pretty well
The problem shown in the clip has been fixed


Enough is enough, you really don't have to take this anymore, Mr. Porcupine.