Work in Progress in Unreal Engine

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Cutscene triggers now sweeps camera from wherever youre lookinjg to target rotation. Before we forced snapped the camera to a given position, which looked janky! Some testers even thought this was a bug!

UPDATE 2 coming soon!

https://www.youtube.com/watch?v=F0wKTiuKVzo

OME - DEV BLOG: Cutscene Camera Sweep
Cutscene triggers now sweeps camera from wherever youre lookinjg to target rotation. Before we forced snapped the camera to a given position, which looked ja...
https://www.youtube.com/watch?v=F0wKTiuKVzo
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This is what greets you in the lobby of my next #FortniteCreative experience. It will tell you what to do!
My first game was a capture the flag map with size tasks. You can see it here https://www.fortnite.com/creative/island-codes/8819-3321-2150
#UEFN #UnrealEngine #UE5 #EpicGames #Fortnite

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Dead by daylight meets Fnaf

just showing the menu though

Been working on this for awhile in secret, It's in a limited playable state rn, but It's getting to a actual playable state quickly

2 posts in one day omagod

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We've shifted our cinematics from pre-rendered to real-time in Unreal Engine, resulting in enhanced visuals, optimized game size, and a faster workflow for us on future cutscenes. I'd love to hear your thoughts! Article right here below.

You can see the problem of localization on this picture loud and clear

Let's just count the number of letters

The letters constantly crawl out of the screen and pretend that they are leaving and they are not welcome here

Work in progress for @flagstonegetaelegacy upcoming next-gen rpg #videogame

Discord : https://discord.gg/xDEfRVmE27

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Finally we've revealed some information about irradiated rat and one of their attacks.

Feel free to give your feedback, we really appreciate it!

#twilightwars #indiegames #gamedev #turnbased #rpg #enemies #animation

Hello everyone!

If you are interested in character creation, AI, or combat design, check out my latest game devlog!

https://youtu.be/huegzTfuCeo

Devlog 53 - Combat against Undead Enemies and their new AI in UE5
Hello everyone!Welcome to a new devlog!In this episode, I will introduce the new player character and the improved AI for the basic enemy, the Fallen.Chapter...
https://www.youtube.com/watch?v=huegzTfuCeo
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In our RPG, enemies' behavior is determined by needs instead of schedules.