Work in Progress in Unreal Engine

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Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev

stolas apartoments in 3d on ue4 WIP
this is gonna be a super weird job. i'm gonna combine helluva boss X hello neighborXDDD (art on semi-realism)

We're adding some new sections between puzzle rooms now, that will serve both as "breaks" in between puzzles, as well as some environmental storytelling.

DEMO 4 IN PROGRESS! Will come to Steam in a few months

#OneMoreExperiment_Game

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A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev

New Japan Effect is called Shirokuro. Any guess what it could mean?

Some new photos

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So I've managed: Cleaning, Building, basic stock management and customer AI. I now bring you... Texture painting! Any suggestions on what comes next?

Hello! The steam page for my game is out!!

Bonus - you can sign up for a free playtest! If you're lucky enough, you'll be playing the BETA of We Heist Too soon!

https://store.steampowered.com/app/3008210/We_Heist_Too/

Hey everyone, I've launch a playtest of my game on steam. It's here to participate : https://store.steampowered.com/app/2936470/A_Fistful_Of_Yankees/
If you want to help me to improve the game, here is our Discord communauty : https://discord.gg/MeMGbnKM74 Hope to see you soon !

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🔜 Our protagonist is being finalized... any feedback?

Wishlist our upcoming action game: https://store.steampowered.com/app/2881630/StarMetal_Crusaders

#Strategy #SciFi #IndieGame #GameDev