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#Devruary Day 24: What scares you most about releasing a game?

Failure... Failure to make a game that people like, or a game that can sell enough to support me making more games. Or the worst outcome... That people would hate what I make

#Devruary What scares me most about releasing a game? I haven't released a game yet, but I think what would scare me the most would be game breaking bugs, nobody liking my game, and the crippling silence of a failed launch.

ON THE MOON...

🐛🐛🐛

Introducing the other half of the full game's "secret scene system" - the "origin choice" mechanic!

Please read article for details

#renpy #visualnovel #rpg #interactive #storygame #meaningfulchoice #VN #renpyvn #eternalfrenemiesproject

Chica's head is already done!

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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

My game Upon Aghast Chapter One is released 

A bit about the game:

What if what we were told is a lie? What if fairytales are not what we thought they were?

What if the truth is much darker?

The game is 2D hand drawn horror point and click puzzle game.

Bugs, that's the only scariest thing about releasing a game imo, bugs.

#Devruary

the hell wrong witchu