Screenshot Saturday in Game Dev

Post GameDev things!
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It's been awhile since I've shared some good, classic footage of Act 1. Enjoy!

Polishing time!

In response to some beta feedback, several enemies have gotten a lot smarter. Now even the lowly riflemen can jump up small hills and chase you away from their patrol zones!

This is one of dozens of minor tweaks I've been making recently.

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Let's go get some candy
You should always totally follow signs for candy, it's not dangerous at all and there's lots of candy

Wishlist Unwound yo 👇

https://store.steampowered.com/app/2269360/Unwound?utm_source=gj…

This is a variant of Ankana that will be in our anime-themed #ttrpg "Flagstone: Dreams of God" and next-gen #videogame RPG: "Flagstone: Getae Legacy"

Concept art as a reference with LeonardoAi.

Discord: https://t.co/vOotFTzICs

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Meet Lord Bishop, one of the first NPCs in BattleJuice Alchemist. Don't believe everything he tells you about his own adventures ;)

I wasn't happy that player could earn money before the boss appears in some levels. To prevent this flaw being abused, I brought these cute monsters from Scorer Horror to give the money after boss is defeated.

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🔥 Heat and Run is a 4vs4 shooter game! Heroes, relics and unlimited strategies on Steam! 🔥

Defend your flame now: https://store.steampowered.com/app/1225790/Heat_and_Run/

#screenshotsaturday #gamedev #indiegames

Back to animating Ale Abbey's finest after a long streak of working on the Monastery's surroundings!🍻⛪

Yes, it's always as fun as it looks! 🤩

What do you think?

#screenshotsaturday #pixelart #gamedev

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Back to posting Maiden Cops Progress. Today we bring you some in-game obstacles. Better not stand on top of those electric cables!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #MaidenCops | #screenshotsaturday | #Waifu | #MonsterGirl | #BeatEmUp

Here's a fun 3D challenge... Try making a scene based on your bedroom! 😎 Here's mine, thinking of using it in a game.

For this scene I used some pre made models as well as some custom ones made in #Blender. I then assembled them in #UnrealEngine.