Screenshot Saturday in Game Dev

Post GameDev things!
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πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”

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Portals, platforms, spikes, saw blades and more!!

Still a lot to do but working on it!

#madewithunity #screenshotsaturday

me ummm me wehn me me when i find me when i catch uummmm jerry getting a midnight snack

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HAZARD SCHOOL FINAL VERSION IS NOW AVAILABLE FOR ANDROID!

The final version has been released on Google Play Store!

A new Tier-System for enemies! Each sub-type carries different weapons, creating more variation and spiced up combat! #screenshotsaturday #gamedev #devlog #gamedesign #pixelart #indiegame #actionshooter #stealthgame

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Beware of Baron von Blubba!

Despite waving friendly towards you, this Monsta is not afraid to chase you down!

(Don't let its frightening appearance fool you, it just loves tag!)

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[iioi] 1.0.25 is out!

▢️ Play with friends https://iioi.herokuapp.com

πŸ—’οΈ Map generation, crit damage, respawn screen, smooth text, more NPC, various fixes and improvements!

🦴🦴☠️🦴

I made a suit texture today!

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1ST POWER UP! The Magma Pepper (WIP name) let's Draco breathes fireballs that instantly kills most enemies. However, Draco can only breath 2 fireballs at a time and if he gets hit once he'll lose it.

#draco #dragon #screenshotsaturday #indie #gameplay

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Hi everyone! I've tuned the attack animation speed, ensuring a more natural feel. Slower attacks become the norm with the greatsword. Now, timing your strikes, mastering defensive techniques, and reading the flow of combat are more crucial than ever.