Screenshot Saturday in Game Dev

Post GameDev things!
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Hey everyone! Taking you from Blender to Unreal, here's an inside look at my process for crafting ruins and dilapidated buildings in Lobo.

Napal + Frank

Something is coming out VERY soon (One month and 3 days to be specific), I have been working on this game for nearly two years and after so long, the demo is almost ready!! I hope you're as excited as I am!!

Ciao!!!

#indiegames #gamedev #RPG

more progress.

1. 02.01.2024

2. 21.02.2024

#gameboy

A small, but quite attractive hut in the middle of the forest and a few days alone. Why not?

👀

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

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Another showcase of camera 1A. I've been trying to make the cameras more then simple moving images, but something with a life. This camera has received some buzzing noises for the light and a parallax scroll for the foreground wires. Also, who's there?!

Caribbean Legend - Out Now!

https://bit.ly/49kLBpd

It's an open-world RPG, based on Sea Dogs series and inspired by Sid Meier's Pirates!

Embark on a 200-hour-long adventure, plunder cities and ships, explore the unknown and more...

#screenshotsaturday

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For day 402 of coding, I coded in a function to go back to the title menu upon running out of money