Screenshot Saturday in Game Dev

Post GameDev things!


Hey everyone! Taking you from Blender to Unreal, here's an inside look at my process for crafting ruins and dilapidated buildings in Lobo.







Something is coming out VERY soon (One month and 3 days to be specific), I have been working on this game for nearly two years and after so long, the demo is almost ready!! I hope you're as excited as I am!!
Ciao!!!






A small, but quite attractive hut in the middle of the forest and a few days alone. Why not?

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD




Caribbean Legend - Out Now!
It's an open-world RPG, based on Sea Dogs series and inspired by Sid Meier's Pirates!
Embark on a 200-hour-long adventure, plunder cities and ships, explore the unknown and more...


For day 402 of coding, I coded in a function to go back to the title menu upon running out of money