Screenshot Saturday in Game Dev

Post GameDev things!

Usual June takes place in a Fen Harbor, a town in the Midwest of USA. Would you explore an abandoned observatory with June, her friend Sunny, and June's new ghost pal Teddy?

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back to bed

I REALLY underestimated how much shaders can do for your game. The environment in the second (and new) image just feels so much better.

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After almost 1 month in silence... This new build is finally done!

So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)

Anyways, I just added more in-game cutscenes! Here's one right here!

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For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

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Disclaimer: Don’t watch if you have motion sickness 😅

Unreal’s first-time shader stutter? I made a tacky fix in Lobo: a hidden camera rides a spline through tricky spots, preloading all shaders. Player sees nothing. Game runs smooth. 🎩✨

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You can help me playtest Hyperslice right now!

Checkout Hyperslice 👇
https://s.team/a/2977820

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Our UI guy is cooking!🔥👀

After two weeks of prototyping we finally nailed down the boot up sequence and design for our main UI!

Totally not evangelion/gundam inspired~ 😇

#indiegame #IndieDevs #ScreenshotSaturday #shmup #pcgaming

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

The preview of the bossfight for my game! #ScreenshotSaturday