Show & Tell in Game Dev

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Debug 'kill all loaded enemies' on R1 lol.

It's a test of my "Shared Event Asset" system concept for #UnrealEngine.

It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

Пока игра на стадии разработки меню и сюжета, можете послушать соундтрек из меню)

I just released my Level 0 model!

Enjoy, and please give me credit when usin' it.

UnHappy Street pilot episode Trealer /Upcoming mascot horror game/
UnHappy Street is a Point-and-click mascot horror game and the pilot episode is basically a demo containing the game's first chapter (or act). Pilot: You a...
https://www.youtube.com/watch?v=wK25L4F8U9I
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#UnderwaterDiving ALPHA DEMO 0.96.0

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 90s of #Gameplay 20240606

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Graphics are so impressive these days

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Test of a flying character

Models and animations presented here, are placeholder.

#gamedev #indiedev #Unity #gaming #game #IndieGameDev #stylized #gameart #GameDesign #videogames #indiegames #combatcar #twistedmetal

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workin on something cool

I redid Mario new back air animation on Gregarlink15's sprite for Super Smash Bros. Crusade.

#ssbc #smashcrusade #mario #smashbros #pixelart #sprites #ssbcrusade #smashbroscrusade #supersmashbros #supersmashbroscrusade #nintendo #spriteanimation #ssbu