Show & Tell in Game Dev

Post GameDev things!


Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

Пока игра на стадии разработки меню и сюжета, можете послушать соундтрек из меню)

I just released my Level 0 model!
Enjoy, and please give me credit when usin' it.
A trailer : https://www.youtube.com/watch?v=wK25L4F8U9I

UnHappy Street pilot episode Trealer /Upcoming mascot horror game/
UnHappy Street is a Point-and-click mascot horror game and the pilot episode is basically a demo containing the game's first chapter (or act). Pilot: You a...
https://www.youtube.com/watch?v=wK25L4F8U9I


#UnderwaterDiving ALPHA DEMO 0.96.0
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 90s of #Gameplay 20240606
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

Graphics are so impressive these days


Test of a flying character
Models and animations presented here, are placeholder.
#gamedev #indiedev #Unity #gaming #game #IndieGameDev #stylized #gameart #GameDesign #videogames #indiegames #combatcar #twistedmetal


New physics system implemented
#gamedev #indiedev #Unity #gaming #game #IndieGameDev #stylized #gameart #GameDesign #videogames #indiegames #combatcar #twistedmetal


workin on something cool
I redid Mario new back air animation on Gregarlink15's sprite for Super Smash Bros. Crusade.
#ssbc #smashcrusade #mario #smashbros #pixelart #sprites #ssbcrusade #smashbroscrusade #supersmashbros #supersmashbroscrusade #nintendo #spriteanimation #ssbu