Post GameDev things!

The GJ Awards will be presented on January 31st. 🏆 Soon we'll find out which creators and creations won the vote for 2022!

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For the last little while I have been working on screen transitions for my new NES game (untitled).

🧵👇

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Bubbles Away! 🫧🥰

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Setting the right mood for the weekend... 😎

Full OST Live Concert | https://bit.ly/3R98R1r

#IndieGame | #IndieDev | #GameDev | #Music | #Jazz | #ThursdayVibes

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I also revised the frame that you see when you hover over the plot. The frame adjusts to the boundary of the plot.

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Ever wondered how devs measure performance on real a NES, which has no dev kit? A common way is the change the "color emphasis" while an operation is executing, during rendering. This effectively draws colored bars representing how long something takes.

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Don't touch the purple stuff. 💀

Unless you've got the golden stuff! ✨

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I have been adding few changes and testing new ideas with this little prototype. Will try to add online mode too for more people to try it.

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🥳 Announcement time! 🥳

I'm thrilled to let you all know that A Sister's Journey will be taking part in the upcoming #SteamNextFest, starting on Feb. 6th!

Wishlist/follow to be notified on launch 💜 : https://bit.ly/ASistersJourney

FIRE IN THE HOLE!

Since I'm making a new power that will also use the Explosion code, I'm improving the explosion animation!

Click [Read article] for more details!

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