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For day 310 of coding, I utilized the Bresenham line code with another function to create a shoreline that isn't just a straight line

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Star Sentinel.

Our Game mechanics - destroy blocks, electric traps... Make noise and have fun!

It was a great idea of the developer @Tom_RedWolf , it made the game more interesting and so much more fun to play.

#gamedev #indiegame #unity

He took the saying "bathe in the blood of your enemies" quite literally...

#IndieDev | #GameDev | #GameMaker | #Noir | #ARPG

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Tomorrow is the last day to vote for Vessels of Decay for the People's Choice Award at Game Connection Europe!

Let's make this happen, everyone!

Vote: http://forms.gle/3GKnCaFhfpqpLvCT6

🚀Embark on a futuristic journey to unravel family secrets in the year 2047 Athens with @phobossubhuman a tale of action, mystery, and horror.

📝Maximize your game's reach with #IndiePumphttps://forms.gle/QCkFBucD9FbGEo6c6

#IndieGame #IndieGames #IndieDev #GameDev

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For day 309 of coding, I followed a tutorial from Refresher Towel Games on a basic Bresenham line function

cool new environment for multiplayer fps game

download and play at blessedwizardcreator.com

esp: misifu,un nuevo personaje de mi juego en desarrollo

eng: misifu, a new character from my game in development

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Full walktrough on my YT channel https://www.youtube.com/watch?v=iU_WsUrROZA

roguelike "Vendetta" gameplay (version 1.3)
roguelike "Vendetta" gameplay (version 1.3) made by fusion studio
https://www.youtube.com/watch?v=iU_WsUrROZA
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Full walktrough on my YT channel https://www.youtube.com/watch?v=iU_WsUrROZA

roguelike "Vendetta" gameplay (version 1.3)
roguelike "Vendetta" gameplay (version 1.3) made by fusion studio
https://www.youtube.com/watch?v=iU_WsUrROZA