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Well my Shader experiment didn't go anywhere. I kinda learned some stuff, but not how to scale the distortion map in a way that would make it work/look good.

I'll come back to it another time.
Here's more Tool animation stuff!

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For day 378 of coding, I have made the option to spilt the hand upon receiving a pair of matching values

I will still need to code in the actual split process

How many Goblins can I have if I turn off all their Step actions (stuff that happens 60x a second)?

Hmm, looks like it's still less than 200

What if I turn off the Draw code instead?

Both?? That seems better, but I guess it's something else lagging

Final version of the Rogue Night main steam capsule art!

Sonic Colors Demastered Devlog 7 - Violet Void Wisp Complete, Level Design Delays, and Sonic Symphony!

https://randomocity-gaming.itch.io/sonic-colors-demastered/devlo…

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Freehand plant beast creature speed draw. Thought it would just be a typical SEED at first, but then legs came and I had to just rock with it

Possibly an NPC or even a playable Summon in my upcoming game! Looking forward to digitizing and coloring!

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Jumping and avoiding obstacles, this Is Roland's Misfortune, an Action Platformer made in pixel art, inspired by old school games such as Ghosts n' Goblins 🦇

Follow me for more 🤍🐎

#pixelart #2dgame #development #platformgame #sidescrolling #indiegame

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For day 377 of coding, I have cleaned up and adjusted the code for the insurance mechanic

the math is mathing

that's probably the most satisfying thing i made so far 🥔