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For day 427 of coding, I have given an option to either return to the title screen or quit altogether once the player runs out of money

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🐓Bad Chicken is coming to Nintendo Switch!

Available March 21st!

#shmup #shmups #shootemup #shootemups #pixelart #gamemaker #gamedev #indiegame #indiegamedev #badchicken #nintendo #nintendoswitch

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For day 426 of coding, I have given the no money left its textbox. I've also made sure the player can only split when there's enough money

Revisioned demo has been released, check it out here:
https://gamejolt.com/games/projectphantasm/465099

OK, I've gotten a bunch more of the Cave wall tileset done and I think with minimum damage to the Underground Tileset. But it's is 5am and I must sleep...I'll send out the Charged Sticker thanks first thing when I wake up.

Thank you all for everything

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For day 425 of coding, I have adjusted the textboxes and the text positions. I have also made room at the bottom for possible options in the future

HELP WANTED!

I've been working on some new enemy design concepts for Lutaland's demo! What do you think?

this one's optimistic

you can try the best you can

made by __b!!