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For day 501 of coding, the starting room spawns where the player's spawn point is located

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Human puzzle courtesy of the remote grenade .

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A level set inside a hollow tree trunk.

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For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps

Help wanted for Rpg game (willing to pay)

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For day 499 of coding, I have altered how the player will spawn in the room to better prevent them from starting on walls. It will need to be worked on a bit more to ensure a guaranteed spot on the floor

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Much Sonic has been here.

More importantly the next major obstacle has been completed.

Hello, just to let you know that I am still looking coders, spriters, artists and composers. If you are interested, please let me know or join the discord server.

This is the new Monodo logo. What do you think?