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For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges
https://youtu.be/x7XIE2dyDCQ
https://youtu.be/x7XIE2dyDCQ
https://youtu.be/x7XIE2dyDCQ
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For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions
A reminder that FAUXTALE is still looking for team members! If you’re interested, refer to this link:
https://gamejolt.com/p/calling-all-creatives-fauxtale-needs-team…
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Gelatinous jungle, one of the levels in Flora & Fang.
a lot of people where confused or even mad cz of how much the game is different from og sp!dusttale
soo here's my official explanation 🥔