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#WIPWednesday Levels.
It Seems the Demo might be better suited to go slightly further perhaps lead to something more intriguing.



For day 734 of coding, I am working having the camera follow the player when entering the maze. the camera so far works there, but there seems to be a stutter during transitions to other areas




For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges

https://youtu.be/x7XIE2dyDCQ
https://youtu.be/x7XIE2dyDCQ
https://youtu.be/x7XIE2dyDCQ


For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions

A reminder that FAUXTALE is still looking for team members! If you’re interested, refer to this link:
https://gamejolt.com/p/calling-all-creatives-fauxtale-needs-team…