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Mimosa and the Clocktower was created 3 years ago.
Time flies by so fast huh, Mimosa?
Hey guys, remember?
I previously shared an unfinished preview of my SMB1 (Super Mario Bros. 1) engine on posts (built with GMS2).
I’ve now finished the player physics parts!
When I get the chance, I’ll release another preview gameplay video. Stay tuned!

🥔 SP!DUSTTALE don't forget, devlog number 0 🥔

Loading...For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times

Loading...(WARNING: FLASHING IMAGERY)
Timelock has returned! The functions are more or less the same, but activating it now uses a unique background.
https://youtu.be/UIkeK4-ftHg
https://youtu.be/UIkeK4-ftHg
https://youtu.be/UIkeK4-ftHg
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GAME IS FINNALY RELEASED:
https://gamejolt.com/games/cbhavoc1/923554
Just one question: Would you like to see walkthrouh on this game on my YTB channel ?
5 votes Voting finished
1KENI GUN FAN CLUB
RISE UP 🗣🗣🗣
https://www.youtube.com/watch?v=hWJowBxmTYM
https://www.youtube.com/watch?v=hWJowBxmTYM
https://www.youtube.com/watch?v=hWJowBxmTYM
https://www.youtube.com/watch?v=hWJowBxmTYM

Loading...This #WIPWednesday I learned the platform moves the player.
I Got multiple ideas at the same time and it involves a moving platform.

Loading...For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow

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