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Share your creations!

Loading...I Fear collision will still cause trouble but the boxes are working now.
And @SCJE1108
Flip animation was very funny, so I made my own version.
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1#Devruary I try to release games as web builds to help protect the game assets(art) from vandalism. Thus my biggest fear when releasing a game is having no choice but to upload it as a downloadable package, as it opens the opportunity for that evil.
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Loading...For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
#Devruary The kind of feedback that helps me most is "constructive criticism with a spoonful of sugar" - it ALWAYS helps to let the dev know they're doing something right despite needing improvement. Bonus points if the critic is invested in the project.
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Check out the concert I gave with my orchestra the other day featuring video game music!! 

https://youtu.be/r5y8FAuPlWg?si=5ylQRgqYKE1WmfJP
https://youtu.be/r5y8FAuPlWg?si=5ylQRgqYKE1WmfJP
https://youtu.be/r5y8FAuPlWg?si=5ylQRgqYKE1WmfJP
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1#Devruary I use my socials to share everything I create! I mainly stick the devlogs in places that allow for an article-like post format such as GJ and Tumblr, while I put art and promos in places like Discord and TikTok.
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