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Loading...Combat testing while checking out Level 7Part2.
Also more sounds.

Loading...For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad


bzzzzzzz lol unity scene

Loading...I've recently been tackling on the last few important systems to recreate the demo of the game, and today I've remade the maps system, enjoy!
#ScreenshotSaturday #IndieDev #IndieGame #GameDev #horrorgame #ShoppingNightmares
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Loading...For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet















